50 things I learned in Foundation at the Institute of Design
50 things I learned in Foundation at the Institute of Design
50 things I learned in Foundation at the Institute of Design
Dec 12 2024
Dec 12 2024
Inspired by my instructor Martin Thaler's "100 Things I learned in Product Design School", I decided to write down my own short collection of learnings, as I reflected upon my time in the Foundation semester at the Institute of Design as a first-year Master of Design student from August to December 2024. I hope these bite-sized thoughts can be inspiring and provoking for other aspiring designers.
You must do with what you have
Paper and pen(or sharpie) are the fastest way out
It often isn’t what, but why
Creativity is nothing without an objective
If your hands can only go so far, then start stretching them
Technology is a tool, not an answer
If you don’t ask then you won’t know
Another try is about as close to the end as you will get
If you can’t convince me you can’t convince anyone
Constraints are your friends
What do you mean you don’t have a point of view?
You are only the best if you compare yourself to what is less than you
There’s always a better solution you haven’t thought of
A crappy thing will always beat an amazing idea of a thing
Tell only those stories the child inside of you can understand
There is power in design decisions
People never mean what they say because you can't fully understand what they mean
If only one observes, the patterns are evident
Trust the process — fast is not better
Zoom in and out as often as possible
Don’t be afraid to start over — be scrappy and reuse what you can
You are not your designs, but your designs speak to who you are
Good taste is the mirror of the fragile
If one does not understand it, then it is not a successful design — no matter what
Listen to all, speak to few
There are tools you can use, your judgment being a very good one
Share your feedback with kindness
What is good enough for you might be too much or too little for someone else
Averages are nobody’s data
People find it hard to criticize complex data — designers must ask hard questions
If a menu just gave you a headache…
A designer designs everything
You are not the audience. You are not your audience.
Competition will take you further than praise
Imitate, Standardize, Iterate, Innovate — in this order
Seek standards to achieve, then seek higher ones
Futuring is important if you want to stay relevant
Ask why when presented with a how, then propose a new way
Divide and conquer: trust your team
Time management will make or break your career
Budget time to fail
Always learn something new while you’re at it
Keep tabs: people, places, sketches
There isn’t a right answer — don’t trust who says otherwise
Progress can happen in silence
Let your design files rest in peace — turn off your laptop
Your mom is as good a designer as you are
Good designers' most underrated skill is self-awareness
You don’t have to agree with everyone — no one owes you anything
Living in design terms is demanding
Inspired by my instructor Martin Thaler's "100 Things I learned in Product Design School", I decided to write down my own short collection of learnings, as I reflected upon my time in the Foundation semester at the Institute of Design as a first-year Master of Design student from August to December 2024. I hope these bite-sized thoughts can be inspiring and provoking for other aspiring designers.
You must do with what you have
Paper and pen(or sharpie) are the fastest way out
It often isn’t what, but why
Creativity is nothing without an objective
If your hands can only go so far, then start stretching them
Technology is a tool, not an answer
If you don’t ask then you won’t know
Another try is about as close to the end as you will get
If you can’t convince me you can’t convince anyone
Constraints are your friends
What do you mean you don’t have a point of view?
You are only the best if you compare yourself to what is less than you
There’s always a better solution you haven’t thought of
A crappy thing will always beat an amazing idea of a thing
Tell only those stories the child inside of you can understand
There is power in design decisions
People never mean what they say because you can't fully understand what they mean
If only one observes, the patterns are evident
Trust the process — fast is not better
Zoom in and out as often as possible
Don’t be afraid to start over — be scrappy and reuse what you can
You are not your designs, but your designs speak to who you are
Good taste is the mirror of the fragile
If one does not understand it, then it is not a successful design — no matter what
Listen to all, speak to few
There are tools you can use, your judgment being a very good one
Share your feedback with kindness
What is good enough for you might be too much or too little for someone else
Averages are nobody’s data
People find it hard to criticize complex data — designers must ask hard questions
If a menu just gave you a headache…
A designer designs everything
You are not the audience. You are not your audience.
Competition will take you further than praise
Imitate, Standardize, Iterate, Innovate — in this order
Seek standards to achieve, then seek higher ones
Futuring is important if you want to stay relevant
Ask why when presented with a how, then propose a new way
Divide and conquer: trust your team
Time management will make or break your career
Budget time to fail
Always learn something new while you’re at it
Keep tabs: people, places, sketches
There isn’t a right answer — don’t trust who says otherwise
Progress can happen in silence
Let your design files rest in peace — turn off your laptop
Your mom is as good a designer as you are
Good designers' most underrated skill is self-awareness
You don’t have to agree with everyone — no one owes you anything
Living in design terms is demanding